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Tuesday, June 13th 2006 - 06:12PM :

Update with new stuff?

A few years back I used to wonder why people never updated their web sites. Frequent updates usually means more chance of reeling in more visitors, and the more visitors the better…
It’s pretty clear I’ve become one of these people that don’t update enough >_<

In a way I’m sorry to disappoint anyone who’s been following Organic Metal’s progress over the years. It would suck if I had the site up and running this long and only managing to clock up a few thousand hits. Instead, I've had hundreds of thousands and the support is really appreciated
...Although, at the same time I can’t say I’m sorry for not updating! Whenever I read other artist’s pages they’re forever apologizing for not drawing more and stuff, but they don’t need to. Not for me at least. I've realized Web sites are like puppies (not just for xmas) and require commitment, but unlike puppies they don’t really love you back or slobber all over your furniture so it’s a lot easier to neglect them if there are more important things going on in life.

So yeh.. Offline work and social stuff have taken over, so to be honest, there’s little chance to draw new stuff or update the site with anything new on a regular basis. I’ve also developed a kinda love hate relationship with my art which doesn’t help the situation! I love coming up with ideas for new art and seeing the final result, but the process of drawing, inking and CGing is sooo boring for me right now! >_< I suppose it wouldn’t be so bad if I were quicker at it, but I’m a perfectionist developing a smooth clean style which is a lot harder to master and a lot more time consuming than something rough, sketchy or paintery looking. I recently timed myself on a simple character design commission and it worked out something like this:

Style Research time: 40m
Sketch time: 5h35m [3 initial sketches, 2 mods, scanning, Minimum clean up time]
Ink or Neaten time: 3h40m [Lightboxed, neatened, scanning, Medium clean up time]
Flatting time : 1h15m
CG time: 5h15m
- That’s like a total time of 16 hours just for one character. More often than not my character designs take double that at least! That's a little shocking and I guess knowing it’ll take more time than I’m prepared to put into it really puts me off wanting to do anything new unless I’m getting paid for it. I’d be interested to know how long other people are spending on their character design CGs or artwork in general..?
Will consider working on getting quicker or something to take the tedium out of drawing. I could post more rough work in this here blog if there was a demand for it..?

 

tim writes:

email Date Posted: 17:09:2006 Time Posted: 12:54AM


16 hours for a cged pic i couldn,t see more then 5 hours on the original character it usaly takes me at the most 3 hours to draw a chartacter and draw the 6 angles, i think your preety slow but i can uderstand 5 hours for cg if your doing a really good coloring (job style reaserch time 40m?) and your normal characters take double that now ive seen a lot of your work its preety good but not good enough to spend 16 hours on minimum then agian im the knida guy who trys to get everything done as fast as he can heres my time spent on a full drawing no color

playing around with ideas:20 mins
makeing up a good pose:15 mins
sketching:20 mins
inking/darken lines:20 mins
shadeing/lighting:20 mins
thats 1 hour 35 mins for a character not colored with shadeing
thats about 1/7th the time you take to just draw the character

i think you need to work on the quickness of your drawings

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